Project inspired by Brian Wood’s & Riccardo Burchielli’s Comic “DMZ“. Been mixing textures, colors, and details to capture that raw, urban–military vibe while trying to get my own style in. Mostly Illustrator and Photoshop, with a little help from AI here and there (and way too much coffee).
category:
Digital Illustration
AI Tools:
Midjourney
Date:
2025
Software:
Illustrator Photoshop
Color Palette:
Post-Human Notes
This series draws inspiration from the raw, conflict-driven world of Brian Wood and Riccardo Burchielli’s DMZ. Each piece explores a different facet of that urban–military atmosphere—fractured architecture, distressed textures, muted war-torn palettes, and the tension between chaos and control. The focus throughout has been to channel the spirit of DMZ while evolving it into my own stylistic direction.
No-Man’s-Zone: A Visual Recon
The workflow combined Adobe Illustrator for layout construction, vector foundations, and compositional blocking, followed by Photoshop for texture layering, lighting passes, color grading, and environmental detail. Across the series, I incorporated scanned textures, hand-drawn marks, photobashed elements, and carefully curated AI-generated references to expand material variety and push visual experimentation without losing the human touch.
Some stories aren’t written—they’re scavenged from the debris.
Each artwork went through multiple iterations—balancing dense surface detail with clear focal hierarchies, refining edge work, and harmonizing the palette across the full collection. The result is a cohesive set of visuals that capture the grit, tension, and fractured identity of a city caught between collapse and resistance.